Weapon (dagger), uncommon
This curved dagger is fashioned out of black iron, and feels warm to the touch. The handle appears to be wrapped in leathery fiend skin, tied together with a tail. At the base of the dagger is a horn, with the symbol of the Traveller etched into it. It seems to snicker when bad things happen near it.
The damage type for the dagger is necrotic instead of piercing, and damage from the dagger can not be prevented or reduced in any way.
The shape and balance of the dagger makes it well suited for throwing. When thrown, you gain the following benefits:
- Attacking at long range doesn’t impose disadvantage on your attack.
- Your attack ignores 1/2 cover.
- On a natural 18, 19, or 20, the dagger bounces to the nearest creature within 30ft (after dealing damage). Make another ranged attack as normal, and the same rules apply. The dagger can’t bounce to the same creature again, or you.
- When the dagger is done bouncing, it flies back at you. Make a ranged attack roll against yourself, with advantage if no creatures were hit during your last throw. On a hit, deal damage as normal. The dagger does not bounce from you, and is then in your possession again.