When Je’veth chooses to do so, he may enter the garb of his charge. In granting his blessing Je’veth grants his abilities to the wearer of the garb:
- +1 bonus to the garb’s AC.
- Light. a glow as bright as a torch when the wearer commands.
- Dragon Luck (1/Day). when the wearer makes an attack roll, an ability check, or a saving throw, it can gain advantage on the roll.
- Limited Telepathy. the wearer gains Je’veth’s ability to magically communicate simple ideas, emotions, and images telepathically with any creature within 100ft of it that can understand a language.