This boomerang is a ranged weapon carved from griffon bone and etched with the symbol of elemental air. When thrown, it has a range of 60/120 ft, and any creature that is proficient with the javelin is also proficient with this weapon. On a hit, the boomerang deals 1d4 bludgeoning Dmg and 3d4 thunder Dmg, and the target must succeed on a DC 10 CON saving throw or be stunned until the end of its next turn. On a hit or a miss, the boomerang returns to the thrower’s hand.
Once the boomerang deals thunder Dmg to a target, the weapon loses its ability to deal thunder Dmg and its ability to stun a target until the next dawn.