Wand of Magic Missiles

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This wand has 7 charges. With the wand in hand, you can use your action to fire the magic missile spell from the wand — no components required — and expend 1 or more of the wands charges. For each charge you expend beyond 1, the spell’s level increases by 1. You can use this wand even if you are incapable of casting spells.

The wand regains 1d6 + 1 expended charges each day at dawn. However, if you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

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Wand of Magic Missiles

Aversten Zenkall Zenkall