Tag: Wand

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  • Wand of Magic Missiles

    [[File:475222 | class=media-item-align-none | Wand_of_Magic_Missile.jpg]] This wand has 7 charges. With the wand in hand, you can use your action to fire the magic missile spell from the wand -- no components required -- and expend 1 or more of the …

  • Wand of the War Mage

    _Requires Attunement by a Spellcaster._ _Uncommon (+1)_ _Rare (+2)_ _Very Rare (+3)_ While holding this wand, you gain a bonus to spell attack rolls determined by the wand's rarity. In addition, you ignore half cover when making a spell attack.

  • Wand of Web

    _Requires Attunement by a Spellcaster._ This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the _*Web*_ spell (save DC 15) from it. The wand regains 1d6+1 expended charges daily at dawn. If you expend …

  • Wand of Secrets

    This wand has 3 charges. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 ft of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended charges daily at dawn.

  • Wand of Wonder

    _Requires Attunement by a Spellcaster._ This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and choose a target within 120 ft of you. The target can be a creature, an object, or a point in space. Roll 1d100 and …

  • Wand of Paralysis

    _Requires Attunement by a Spellcaster._ This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cause a thin blue ray to streak from the tip toward a creature you can see within 60 ft of you. Make a ranged attack …

  • Wand of Lightning Bolts

    _Requires Attunement by a Spellcaster._ This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the _*Lightning Bolt*_ spell (save DC 15) from it. For 1 charge, you cast the 3rd level version of the …

  • Wand of Fireballs

    _Requires Attunement by a Spellcaster._ This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the _*Fireball*_ spell (save DC 15) from it. For 1 charge, you cast the 3rd level version of the spell. …

  • Wand of Fear

    _Requires Attunement._ This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. *Command.* While …

  • Wand of Enemy Detection

    _Requires Attunement._ This wand has 7 charges. While holding it, you can use an action and expend 1 charge to speak its command word. For the next minute, you know the direction of the nearest creature hostile to you within 60 ft, but not its distance …

  • Wand of Binding

    _Requires Attunement by a Spellcaster._ This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. …

  • Wand of Polymorph

    _Requires Attunement by a Spellcaster._ This wand has 7 charges. While holding it, you can use an action to expend 1 of tis charges to cast the _*Polymorph*_ spell (save DC 15) from it. The wand regains 1d6 + 1 expended charges daily at dawn. If you …

  • Wand of Healing

    This wand contains a limited number of charges that can be expended, as a bonus action, to heal the bearer of the wand or a target of their choice within 30 ft. Once expended, the wand does not regain charges. * Expending 1 charge heals 2d4+2 HP to the …

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