Tag: Sword

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  • Longsword Talon

    [[File:456314 | class=media-item-align-none | Talon.jpg]] _A longsword in a silver-chased scabbard. The sword is inscribed with the name “Talon,” and its hilt is worked in the shape of a bird of prey with outspread wings. It once belonged to a great …

  • Dragon Slayer

    _Weapon (Any Sword)_ You gain a +1 bonus to attack and damage rolls made with this magic weapon. When you hit a dragon with this weapon, the dragon takes an extra 3d6 damage of the weapon's type. For the purpose of this weapon, "dragon" refers to …

  • Flame Tongue

    _Requires Attunement._ _Weapon (Any Sword)._ you can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40 ft radius and dim light for an additional 40 ft. While the …

  • Giant Slayer

    _Weapon (Any Axe or Sword)_ You gain a +1 bonus to attack and damage rolls made with this magic weapon. When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon's type and must succeed on a DC 15 STR saving throw or fall prone …

  • Sun Blade

    _Requires Attunement._ This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword …

  • Sword of Life Stealing

    _Requires Attunement._ When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 10 necrotic damage if it isn't a construct or an undead. You also gain 10 temporary HP.

  • Sword of Wounding

    _Requires Attunement._ HP lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means. Once per turn, when you hit a creature with an attack using this magic weapon, you can …

  • Dancing Sword

    _Requires Attunement._ You can use a bonus action to toss this magic sword into the air and speak the command word. When you do so, the sword begins to hover, flies up to 30 ft, and attacks 1 creature of your choice within 5 ft of it. The sword uses …

  • Frost Brand

    _Requires Attunement._ When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. In addition, while you hold the sword, you have resistance to fire damage. In freezing temperatures, the blade sheds bright light …

  • Nine Lives Stealer

    _Requires Attunement._ You gain a +2 bonus to attack and damage rolls made with this magic weapon. The sword has 1d8 + 1 charges. If you score a critical hit against a creature that has fewer than 100 HP, it must succeed on a DC 15 CON saving throw …

  • Sword of Sharpness

    _Requires Attunement._ _Weapon - Any Sword that deals Slashing Damage._ When you attack an object with this magic sword and hit, maximize your weapon damage dice against the target. When you attack a creature with this weapon and roll a 20 on the …

  • Vorpal Sword

    _Requires Attunement._ _Weapon - Any sword that deals slashing damage._ You gain a +3 bonus to attack and damage rolls made with this magic weapon. In addition, the weapon ignores resistance to slashing damage. When you attack a creature that has …

  • Luck Blade

    _Requires Attunement._ You gain a +1 bonus to attack and damage rolls made with this magic weapon. While the sword is on your person, you also gain a +1 bonus to saving throws. _*Luck.*_ If the sword is on your person, you can call on its luck (no …

  • Holy Avenger

    _Requires Attunement by a Paladin._ You gain a +3 bonus to attack and damage rolls made with this magic weapon. When you hit a fiend or an undead with it, that creature takes an extra 2d10 radiant damage. While you hold the drawn sword, it creates …

  • Defender

    _Requires Attunement._ You gain a +3 bonus attack and damage rolls made with this magic weapon. The first time you attack with the sword on each of your turns, you can transfer some or all of the sword's bonus to your AC, instead of using the bonus …

  • Sword of Answering

    _Requires Attunement by a creature with the same alignment as the sword._ In the world of Greyhawk, only 9 of these blades are known to exist. Each is patterned after the legendary sword Fragarach, which is variously translated as "Final Word." Each of …

  • Sword of the Spellbreaker

    _Weapon (any sword), uncommon_ You gain a +1 bonus to attack and damage rolls made with this magic weapon. When you damage a creature that is concentrating on a spell with this weapon, that creature has disadvantage on the saving throw it makes to …

  • Dragonstooth Longsword

    _Longsword, very rare (requires attunement)_ This sword's hilt is made of dragon bone with a dragon-leather grip. It's blade of a lightweight platinum metal. It has 5 gems embedded in the blade itself. The sword grows warm and the gems glow slightly …

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