Tag: Rod

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  • Rod of the Pact Keeper

    _Requires Attunement by a Warlock._ _Uncommon (+1)_ _Rare (+2)_ _Very Rare (+3)_ While holding this rod, you gain a bonus to spell attack rolls and to the saving throw DCs of your warlock spells. The bonus is determined by the rod's rarity. In …

  • Immovable Rod

    This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is …

  • Rod of Rulership

    _Requires Attunement_ You can use an action to present the rod and command obedience from each creature of your choice that you can see within 120 ft of you. Each target must succeed on a DC 15 WIS saving throw or be charmed by you for 8 hours. While …

  • Tentacle Rod

    _Requires Attunement_ Made by the [[Drow (Dark) Elves | Drow]], this rod is a magic weapon that ends in 3 rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 ft of you. Each …

  • Rod of Absorption

    _Requires Attunement._ While holding this rod, you can use your reaction to absorb a spell that is targeting only you and not with an area of effect. The absorbed spell's effect is canceled, and the spell's energy - not the spell itself - is stored in …

  • Rod of Alertness

    _Requires Attunement._ This rod has a flanged head and the following properties. _*Alertness.*_ While holding the rod, you have advantage on WIS (Perception) checks and on rolls for initiative. _*Spells.*_ While holding the rod, you can use an …

  • Rod of Security

    While holding this rod, you can use an action to activate it. The rod then instantly transports you and up to 199 other willing creatures you can see to a paradise that exists in an extraplanar space. You choose the form that the paradise takes. It could …

  • Rod of Resurrection

    _Requires Attunement by a Cleric, Druid, or Paladin._ The rod has 5 charges. While you hold it, you can use an action to cast 1 of the following spells from it: _*Heal*_ (expends 1 charge) or _*Resurrection*_ (expends 5 charges). The rod regains 1 …

  • Rod of Lordly Might

    _Requires Attunement._ This rod has a flanged head, and it functions as a magic mace that grants a +3 bonus to attack and damage rolls made with it. The rod has properties associated with 6 different buttons that are set in a row along the haft. It has …

  • Consternator

    _Rod, very rare (requires attunement)_ This rough, iron rod is spiked at one end and scarred by several gouges across its surface. You can use an Action to plant the rod in the ground creating an _antimagic field_. The field is disabled if the rod is …

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