Tag: Ring

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  • Ring of Protection

    _Requires Attunement_ You gain a +1 bonus to AC and saving throws while wearing this ring. [[File:456401 | class=media-item-align-none | Ring_of_Protection.jpg]]

  • Ring of Warmth

    While wearing this ring, you have resistance to cold Dmg. In addition, you and everything you wear and carry are unharmed by temperatures as low as -50 degrees Fahrenheit.

  • Ring of Mind Shielding

    While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it. …

  • Ring of Animal Influence

    This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 of its charges to cast 1 of the following spells: * _*Animal Friendship*_ (save DC 13) * _*Fear*_ (save DC 13), …

  • Ring of Evasion

    _Requires Attunement_ This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a DEX saving throw while wearing it, you can use your reaction to expend 1 of its charges to succeed on that saving throw instead.

  • Ring of Free Action

    _Requires Attunement_ While you wear this ring, difficult terrain doesn't cost you extra movement. In addition, magic can neither reduce your speed nor cause you to be paralyzed or restrained.

  • Ring of Resistance

    _Requires Attunement_ You have resistance to 1 damage type while wearing this ring. The gem in the ring indicates the type, which the DM chooses or determines randomly. |*d10*|*Damage Type*|*Gem*| |1|Acid|Pearl| {Background:#ddd}.|2|Cold| …

  • Ring of Spell Storing

    _Requires Attunement_ This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 - 1 levels of stored spells chosen by the DM. Any …

  • Ring of X-ray Vision

    _Requires Attunement_ While wearing this ring, you can use an action to speak its command word. When you do so, you can see into and through solid matter for 1 minute. This vision has a radius of 30 ft. To you, solid objects within that radius appear …

  • Ring of the Ram

    _Requires Attunement_ This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to attack 1 creature you can see within 60 ft of you. The ring produces a …

  • Ring of Regeneration

    _Requires Attunement._ While wearing this ring, you regain 1d6 HP every 10 minutes, provided that you have at least 1 HP. If you lose a body part, the ring causes the missing part to regrow and return to full functionality after 1d6 + 1 days if you …

  • Ring of Shooting Stars

    _Requires Attunement Outdoors at Night._ While wearing this ring in dim light or darkness, you can cast _*Dancing Lights*_ and _*Light*_ from the ring at will. Casting either spell from the ring requires an action. The ring has 6 charges for the …

  • Ring of Djinni Summoning

    _Requires Attunement._ While wearing this ring, you can speak its command word as an action to summon a particular [[Djinni]] from the Elemental Plane of Air. The [[Djinni]] appears in an unoccupied space you choose within 120 ft of you. It remains as …

  • Ring of Invisibility

    _Requires Attunement._ While wearing this ring, you can turn invisible as an action. Anything you are wearing or carrying is invisible with you. Remain invisible until the ring is removed, until you attack or cast a spell, or until you use a bonus …

  • Ring of Spell Turning

    _Requires Attunement._ While wearing this ring, you have advantage on saving throws against any spell that targets only you (not in than area of effect). In addition, if you roll a 20 for the save and the spell is 7th level or lower, the spell has no …

  • Ring of Elemental Command

    _Requires Attunement._ This ring is linked to 1 of the 4 Elemental Planes. The DM chooses or randomly determines the linked plane. While wearing this ring, you have advantage on attack rolls against elementals from the linked plane, and they have …

  • Green Band

    _Ring, very rare (requires attunement)_ While wearing this ring, you have advantage on any Intelligence (Nature) checks. It also has 3 charges. You can expend 1 charge as an Action to cast the _speak with plants_ spell. As long as you are within 30ft …

  • Ring of Truth

    _Ring, rare (requires attunement)_ This band of plain steel is a mixed blessing. While you wear the ring, you have advantage on Wisdom (Insight) checks to discern when someone is telling a lie. Additionally, while attuned to the ring you may cast _zone …

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