Tag: Red Larch

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  • The Swinging Sword

    One door north of the [[Allfaiths Shrine]] stands the Swinging Sword. The inn is a three-story stone structure, crowned by a steep slate roof that bristles with many chimneys. A signboard juts out over the door, hanging from chains. It’s a ten-foot-long …

  • Red Larch

    _Red Larch is a town on the Long Road, a few days’ travel north of [[Waterdeep]] and a few days travel south of [[Triboar]]. It’s a way stop for caravans coming to or from the cities of the North, with an Inn named [[The Swinging Sword]], a tavern …

  • The Helm at Highsun

    Right across the Long Road from [[The Swinging Sword]] Inn stands a ramshackle two-story tavern. Rusty metal grills cover its small, dirty windows. The tavern's name is very clearly printed in large, simple letters on both sides of a jutting wooden sign. …

  • Allfaiths Shrine

    On the west side of the Long Road, just south of the inn's stable yard, stands what looks like a grand stone mansion. Two wide wooden doors painted with the symbols of many gods stand open day and night. Inside is a plain chapel with a stone altar. The …

  • Vallivoe's Sundries

    Aside from the bewildering profusion of doors, barrels, rotting old furniture, and tools leaning against its outside walls, this building looks like a private home. A small, faded sign on the front door reads “Vallivoe’s Sundries.” Rooms are crammed to …

  • Mellikho Stoneworks

    A sign set on 2 posts in a scrap of weedy lawn out front of this small house reads "Mellikho Stoneworks." The quarry pit begins just behind the house, which serves as the business office and the home of the quarry owner, [[:albaeri-mellikho | Albaeri …

  • Helvur Tarnlar, Clothier

    Tarnlar's is the only place to buy quality clothing for a hundred miles around. The square 2-story building stands at the intersection of the Long Road and the Cairn Road. Its signboard is painted with the images of a well-dressed lord and lady, one on …

  • Bears and Bows

    [[:harburk-tuthmarillar | Constable Harburk Tuthmarillar]] (area 11) has heard tales of banditry on the Cairn Road south of [[Red Larch]], and he knows of several potential hideouts. He doesn't have the time to wander around the countryside on what he …

  • Haunted Tomb

    Recently, [[:minthra-mhandyvver | Minny's]] adventurous young granddaughter Pell had a frightening encounter with a "ghost" near a long-forgotten tomb a short distance outside of town. Minny has ordered the girl to stay away, but she wonders what Pell saw …

  • Lorren's Bakery

    This aromatic, tidy building's ovens and mixing bowls are in use day and night. The bakery has a hanging sign consisting of a carved and painted wooden round loaf the size of a small cart. The bakery always has fresh round loaves and buns for sale. Its …

  • Mhandyvver's Poultry

    This wooden building grew haphazardly for many years, shooting out single-story wings and annexes untidily in all directions. The interior looks like a barn or attic, with exposed beams and posts. Pens with live chickens fill most of the odd corners and …

  • Dornen Finestone

    This plain square building is always coated in a gray-white shroud of rock dust. It's the business office of the busy Dornen quarry, run by [[:elak-dornen | Elak Dornen]]. The office displays samples of cut stone as well as "raw" samples from the quarry. …

  • Bloody Treasure

    [[:albaeri-mellikho | Albaeri Mellikho]] suggests that if the adventurers are looking for something to test their mettle, there is a legendary treasure that is said to be hidden in Tricklerock Cave, and provides directions. [[:elak-dornen | Elak Dornen …

  • Mother Yalantha's

    This 3 story, dilapidated boarding house has many balconies and outside staircases. inside, the place is a warren of narrow, creaky-floored passages that snake around small rooms made of flimsy partition walls.

  • The Last Laugh

    If 1 or more adventurers seem interested in helping the town with its recent troubles, [[:endrith-vallivoe | Endrith Vallivoe]] says, "I don't know if it's relevant, but I overheard someone say that they saw a skull pinned to a tree with a black arrow, …

  • The Lord of Lance Rock

    [[:kaylessa-irkell | Kaylessa Irkell]] has a theory about the source of [[Red Larch]]'s recent troubles: it's all related to an evil presence at [[Lance Rock]]. She says neither the constable nor the town elders have helped her, so she offers the …

  • Tomb of Moving Stones

    An ordinary afternoon in [[Red Larch]] is broken by a tremor. A second later, 4 small children and the old cart they are playing on slide down into a sinkhole that suddenly opens. They disappear from sight, shrieking for help.

  • Luruth's Tannery

    This former warehouse reeks with an eye-watering throat-closing stench that obliterates all other smells within a bowshot of the place. Inside are stretching racks, cutting tables with sharp knives and scraps of tanned hide, a back room of finished …

  • Delegation from Mirabar

    Among the guests at [[The Swinging Sword]] is [[:brother-eardon | Brother Eardon]]. He recently came from [[Beliard]] by way of [[Westbridge]], and he can confirm that the delegation from [[Mirabar]] was in [[Beliard]] two tendays ago when he left. He is …

  • Thelorn's Safe Journeys

    Three huge sheds stand here in a triangle, surrounded by sturdy wooden wagons at all stages of assembly. The first is a workshop full of busy woodworkers, the second is a storage area for parts such as wheels and axles, and the third houses a dozen …

  • Chansyrl Fine Harness

    The pungent smell of tanned and oil leather fills this crowded workshop, and the walls display leather saddles, reins, yokes, and harnesses for working beasts of all sizes. Stylish leather jackets, longcoats, caps, boots, leggings, bracers, belts, …

  • Tantur Smithy

    Both ends of this soot-stained building are massive stone blocks that rise into tall, wide chimneys. The din of forge hammers rings out late into most nights. [[:eldras-tantur | Eldras Tantur]] Eldras and his children - a strapping son and 2 strong …

  • Jalessa Ornra, Butcher

    Next door to [[Drouth's Fine Poultry]] stand 4 identical single-story stone buildings, running back from the street in a line. The front building has a painted sign of a ham being carved by a cleaver, accompanied by no words. This is the workplace and …

  • Drouth's Fine Poultry

    This largest of the 2 Red Larch poultry shops is ever-bustling thanks to thriving local farms and the endless appetite of communities along the Long Road. 2 or 3 wagonloads of skewered capons in casks of oil depart this establishment daily, to be finished …

  • Ironhead Arms

    3 years ago, an old sellsword and caravan guard by the name of [[:feng-ironhead | Feng Ironhead]] decided to settle in [[Red Larch]] and open a shop dealing in arms and armor, both new and used. Over a long career of shepherding caravans and pack trains …

  • Haeleeya's

    Originally from [[Amn]], [[:haeleeya-hanadroum | Haeleeya Hanadroum]] operates a bathhouse and dress shop in her large, well-appointed home. Half-barels planted with aromatic herbs and flowers flank the entrance, and the windows are decorated with flower- …

  • Waelvur's Wagonworks

    [[:ilmeth-waelvur | Ilmeth Waelvur]] operates a cheaper alternative to [[Thelorn's Safe Journeys]], making and selling replacement wheels and axles for wagons. The workshop is a cluttered, untidy shed surrounded by dozens of wagons shrouded in worn canvas …

  • Gaelkur's

    _"Come for the wares, and the Beautiful hairs."_ This seedy wooden building serves as [[Red Larch | Red Larch's]] used tools and goods shop, its barber, and an unofficial second tavern for locals. Inside is a cluttered shop full of lounging customers - …

  • The Market

    This muddy, well-used field is ringed with outhouses and rings of stones that have obviously been used as cook-fires or trash burn sites many times in the past. Once a tenday, its crowded with wagons from nearby farms. Farmers drive in from homesteads …

  • Bethendur's Storage

    4 identical, well-built warehouses stand here in ground covered in raked gravel and cinders. The moment anyone sets foot past the sign that says "Bethendur's Storage/Rent Space by tenday, month, or year," a tall, smiling man emerges to meet them. This is …

  • Rumors in Red Larch

    *Rumors:* An evening of asking questions in and around Red Larch reveals the following rumors. * [[:larmon-greenboot | Larmon Greenboot]] has stumbled across something, a few miles outside of town. Larmon hangs around [[Gaelkur's | Gaelkur's]], and has …

  • Scarlet Moon Hall quest

    If the characters ask the [[:thelorn-brothers | Thelorn Brothers]] about strange customers, the busy wagonmakers recalls an Amnian merchant heading north on the Long Road who stopped for a wagon repair. His goods were marked by a strange symbol, like a …

  • Red Larch Elders

    The Red Larch town elders are the richest people in the town. They advise Constable Harburk, guide town affairs which usually means in their own best interests, if any of those who talk about them can be believed. The party’s investigations have revealed …

  • Baragustas Harbuckler

    * The [[Believers | Believers]] are a secret group made up of some of the most important people in town. They guard the moving stones, and make sure no one disturbs the Delvers, who are entombed here. The Believers watch the moving stones carefully, …

  • Braelen Hatherhand

    [[:grund | Grund's]] friend. Taken "down below" to see the "sleeping Dwarves" but wasn't allowed to come back. Believers pinned him under a pile of rocks as punishment for being disobedient. He failed to deliver a message from his father, [[:rotharr- …

  • Marlandro Gaelkur

    Marlandro is the shopkeeper and barber at [[Gaelkur's]]. He is a skilled engraver and was once a jeweler's assistant in [[Baldur's Gate]], making mountings for stones and entire rings. Lately every wild tale of odd and suspicious things that have been …

  • Grund

    Grund is the village simpleton. He ekes out a living by making pickles in vats at the end of the field. The other vendors all pilfer from his open pickling vats, and he cheerfully lets them. He's easy comic relief when encountered at the market.

  • Brother Eardon

    Among the guests at [[The Swinging Sword]]. Brother Eardon roams across the small towns of the North, serving as a messenger and itinerant priest. He recently came from [[Beliard]] by way of [[Westbridge]]. He is surprised by the absence of the [[ …

  • Endrith Vallivoe

    Endrith Vallivoe is a shy, scuttling little man who employs a small army of local children. He's heard most of the rumors and monster sightings, but doesn't know - and doesn't want to know - what's really going on. However, he watches and listens …

  • Harburk Tuthmarillar

    Harburk and his trusties are some of the busiest people in [[Red Larch]], because they work as butchers in addition to shifts keeping the peace in the town. Harburk is known for napping instead of taking a full night's sleep.

  • Kaylessa Irkell

    Kaylessa is the 40-ish matriarch of her family and a pleasant, sturdy woman. She is increasingly worried about “what’s gathering in the dark” in [[Red Larch]] and brings up her concerns with any likely adventurers who stop by [[The Swinging Sword]].

  • Lymmura Auldarhk

    Lymmura, a devotee of "Sune":http://forgottenrealms.wikia.com/wiki/Sune, is a sympathetic ear and guide to all. She has been coming to the [[Allfaiths Shrine | Allfaiths Shrine]] for decades, has officiated at the marriages of many couples, and is widely …

  • Justran Daehl

    One of the owners of [[The Helm at Highsun | The Helm at Highsun]], along with his business partner [[:garlen-harlathurl | Garlen Harlathurl]]. Justran is the cellarer (ale buyer) of [[The Helm at Highsun | The Helm at Highsun]].

  • Stannor Thistlehair

    Stannor is a carpenter who works at [[Waelvur's Wagonworks]]. Stannor is a sneaky and unpleasant fellow, but if bribed to talk, tells the adventurers that he's seen his boss [[:ilmeth-waelvur | Ilmeth Waelvur]] disappear into a hidden tunnel in the back …

  • Zomith

    She recently quit a caravan that came from [[Beliard | Beliard]] through [[Westbridge | Westbridge]], arriving in Red Larch 2 days ago. The caravan continued south without Zomith, but she can confirm that she brawled with guards of another caravan, armed …

  • Eldras Tantur

    Eldras is a plain-dealing sort who knows almost nothing of the current mood and troubles in Red Larch, since he's so rarely away from his forge. His wife Laefre, who orders metals via the merchants she deals with, hears much of the troubles, but she …

  • Nahaeliya Drouth

    The proprietor and owner of [[Drouth's Fine Poultry]], she has built up her business by becoming a trusted supplier to inns across the valley. She prefers not to know about "the dangers of the wilderlands" and "such nonsense as dark magic." Nahaeliya …

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