Tag: Necklace

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  • Medallion of Thoughts

    _Requires Attunement_ The medallion has 3 charges. While wearing it, you can use an action and expend 1 charge to cast the _*Detect Thoughts*_ spell (save DC 13) from it. The medallion regains 1d3 expended charges daily at dawn.

  • Necklace of Adaptation

    _Requires Attunement_ While wearing this necklace, you can breathe normally in any environment, and you have advantrage on saving throws made against harmful gases and vapors (such as _*Cloudkill*_ and _*Stinking Cloud*_ effects, inhaled poisons, and …

  • Necklace of Fireballs

    This necklace has 1d6 + 3 beads hanging from it. You can use an action to detach a bead and throw it up to 60 ft away. When it reaches the end of its trajectory, the bead detonates as a 3rd-level _*Fireball*_ spell (save DC 15). You can hurl multiple …

  • Necklace of Prayer Beads

    _Requires Attunement by a Cleric, Druid, or Paladin._ This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or …

  • Mayala's Spider-Charm Necklace

    [[File:494329 | class=media-item-align-none | Spider_Necklace.jpg]] This metal trinket is normally worn on a chain or in a pouch tied around the neck, occupying the same space as a necklace. It bears the symbol of a noble house from a particular drow …

  • Dream Catcher Necklace

    _Gribendr Crafted_ The creature touching the necklace can activate it, so that for up to 10 minutes (if the wearer can maintain concentration) , the creature touching the necklace will be protected against certain types of creatures - aberrations, …

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