Tag: Mace

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  • Lightbringer Mace

    _This +1 mace was made for a cleric of Pelor, the god of the sun. The head of the mace is shaped like a sunburst and made of solid brass._ * Glows as bright as a torch when its wielder commands. * While glowing, deals an extra 1d6 radiant damage to …

  • Mace of Disruption

    _Requires Attunement._ When you hit a fiend or an undead with this magic weapon, that creature takes an extra 2d6 radiant damage. If the target has 25 HP or fewer after taking this damage, it must succeed on a DC 15 WIS saving throw or be destroyed. ON …

  • Mace of Smiting

    You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct. When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning …

  • Mace of Terror

    _Requires Attunement._ This magic weapon has 3 charges. While holding it, you can use an action and expend 1 charge to release a wave of terror. Each creature of your choice in a 30 ft radius extending from you must succeed on a DC 15 WIS saving throw …

  • Rod of Lordly Might

    _Requires Attunement._ This rod has a flanged head, and it functions as a magic mace that grants a +3 bonus to attack and damage rolls made with it. The rod has properties associated with 6 different buttons that are set in a row along the haft. It has …

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